This essay presents the manner in which Calderón involves the spectator in his plays Life is a Dream and, Eco and Narciso, making the spectator live an imaginary reality. These plays are dealing with the use of information and the active interference of the public/players in massive videogames such as Diablo, World of Warcraft, and Second Life, which try to represent some aspect of reality. In spite of the contemporary aspect of the "virtual reality" concept, Calderón, three centuries ago, already explored various resources in order to achieve the incorporation of the spectator in an alternative reality, and to make him/her live it as present time.
Abstract
This essay presents the manner in which Calderón involves the spectator in his plays Life is a Dream and, Eco and Narciso, making the spectator live an imaginary reality. These plays are dealing with the use of information and the active interference of the public/players [...]