Abstract

International audience; With the growth of organic Fruits and Vegetables (FaVs) markets, there is now a trend in marketing research toward studies of non-standardized fruits and vegetables in stores. Yet, because of the decaying nature of FaVs, it is difficult to conduct such studies. A solution is to conduct them within a Virtual Environment (VE) (with virtual FaVs). Therefore, it is of interest to develop an approach to generate a large variety and variability of FaVs, so one can later use them in a VE. In this paper we introduce a pipeline to generate a large variability of FaVs, focusing both on their shape and on their external appearance. Regarding the shape, we use a semi-automated approach. A parametric Skeletal Structure and Generalized Cylinders (GCs) generates their overall shape and metaball-based techniques give them an organic aspect. Regarding their external appearance, we use a particle system approach to simulate their modifications over time. This particle system-based approach decomposes FaVs appearance changes into distinct visual characteristics producing different texture maps that can be combined.


Original document

The different versions of the original document can be found in:

http://dx.doi.org/10.1109/vsmm.2017.8346306
https://dblp.uni-trier.de/db/conf/vsmm/vsmm2017.html#VerhulstNM17,
https://dumas.ccsd.cnrs.fr/INRIA/hal-01625956v1,
https://hal-univ-rennes1.archives-ouvertes.fr/hal-01625956v1,
https://academic.microsoft.com/#/detail/2767083855
https://hal.archives-ouvertes.fr/hal-01625956/document,
https://hal.archives-ouvertes.fr/hal-01625956/file/main.pdf
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Published on 01/01/2017

Volume 2017, 2017
DOI: 10.1109/vsmm.2017.8346306
Licence: CC BY-NC-SA license

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