Abstract

Web games provide a platform for creative instructional activities that can capture the studentsâ attention towards the course. These games can be used to emulate the realistic situations which can be used as effective lab experiments that could give the students a hands-on experience using real world scenarios. This thesis presents an innovative web-based game developed for the demonstration of the driver-behavior at signalized intersections that can be used as a supplementary tool for the Transportation Engineering course. The game format is carefully designed to supplement the understanding of the class learning material through a fun environment. It was designed to be widely accessible through the internet and have an attractive user interface and was improved from the feedback obtained from the pilot study. The game is programmed on the .NET Framework using the Microsoft Visual C# as a core programming language, ASP to develop the web interface, and Microsoft Access as the databases for the program. The thesis also provides a methodological framework for collecting data about student engagement in a course and in particular presents the data collection procedure used in Transportation Engineering Course (CEE 4609). The collected data was analyzed to find the student engagement in the course after the introduction of the game. The thesis gives the conclusions drawn from the research with insights into possible drawbacks and scope for future improvements. Master of Science


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The different versions of the original document can be found in:

http://scholar.lib.vt.edu/theses/available/etd-09182009-143008
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Published on 01/01/2009

Volume 2009, 2009
Licence: CC BY-NC-SA license

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