3D printing hardware is rapidly scaling up to output continuous mixtures of multiple materials at increasing resolution over ever larger print volumes. This poses an enormous computational challenge: large high-resolution prints comprise trillions of voxels and petabytes of data and simply modeling and describing the input with spatially varying material mixtures at this scale is challenging. Existing 3D printing software is insufficient; in particular, most software is designed to support only a few million primitives, with discrete material choices per object. We present OpenFab, a programmable pipeline for synthesis of multi-material 3D printed objects that is inspired by RenderMan and modern GPU pipelines. The pipeline supports procedural evaluation of geometric detail and material composition, using shader-like fablets, allowing models to be specified easily and efficiently. We describe a streaming architecture for OpenFab; only a small fraction of the final volume is stored in memory and output is fed to the printer with little startup delay. We demonstrate it on a variety of multi-material objects.
National Science Foundation (U.S.) (Grant CCF-1138967)
National Science Foundation (U.S.) (Grant IIS-1116296)
United States. Defense Advanced Research Projects Agency (Grant N66001-12-1-4242)
National Science Foundation (U.S.). Graduate Research Fellowship
Massachusetts Institute of Technology. Undergraduate Research Opportunities Program
Document type: Article
The URL or file path given does not exist.
The different versions of the original document can be found in:
Published on 01/01/2013
Volume 2013, 2013
DOI: 10.1145/2461912.2461993
Licence: Other
Are you one of the authors of this document?