In this paper we provide an overview of the I-GEAR (incentives and gaming environments for automobile routing) project that is intended to reduce traffic congestion in Luxembourg through the use of persuasive gaming. In order to illustrate some of the issues involved we also present an outline concept of a live game in which we propose to encourage the workshop participants to take part. If a sufficient number of workshop participants take part, this real life game could even be used as a small scale study within the project.
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Published on 01/01/2012
Volume 2012, 2012
Licence: CC BY-NC-SA license
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