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== Abstract ==
 
== Abstract ==
 
<pdf>Media:Draft_Sanchez Pinedo_7805276081651_abstract.pdf</pdf>
 
<pdf>Media:Draft_Sanchez Pinedo_7805276081651_abstract.pdf</pdf>
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== Full Paper ==
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<pdf>Media:Draft_Sanchez Pinedo_7805276081651_paper.pdf</pdf>

Latest revision as of 16:06, 25 November 2022

Summary

Neural Networks as fast physics simulators have a large potential for many engineering design tasks. Prerequisites for a wide-spread application are an easy-to-use workflow for generating training datasets in a reasonable time, and the capability of the network to generalize to unseen systems. In contrast to most previous works where training systems are similar to the evaluation dataset, we propose to adapt the type of training system to the network architecture. Specifically, we apply a fully convolutional network and, thus, design 3D systems of randomly located voxels with randomly assigned physical properties. The idea is tested for the transient heat diffusion in electronic systems. Training only on random 'Minecraft' systems, we obtain good generalization to electronic systems four times as large as the training systems (one-step prediction error of 0.07 % vs 0.8 %).

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Document information

Published on 24/11/22
Accepted on 24/11/22
Submitted on 24/11/22

Volume Science Computing, 2022
DOI: 10.23967/eccomas.2022.054
Licence: CC BY-NC-SA license

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