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Abstract

International audience; Using 3D computer graphics to emulate watercolor presents a special challenge. Complex stylizations are commonly processed offline, by combining multiple passes in compositing, where art directing is slow and non-intuitive because the stylized result is not immediate. This direct 3D stylization pipeline allows art direction to happen in real time. Using the framework, artists can assign their desired local and global effects directly in the 3D scene, see the stylized results immediately, and intuitively adapt them to fit their stylized vision. The technique can be used and applied in 3D animations, games, VR, visualizations, illustrations, and interactive art.


Original document

The different versions of the original document can be found in:

http://dx.doi.org/10.1145/3098333.3098339 under the license http://www.acm.org/publications/policies/copyright_policy#Background
https://hal.inria.fr/hal-01574958/document,
https://hal.inria.fr/hal-01574958/file/p18-monteodeoca.pdf
https://hal.inria.fr/hal-01574958,
https://hal-iogs.archives-ouvertes.fr/hal-01574958v1,
https://dl.acm.org/citation.cfm?doid=3098333.3098339,
https://doi.org/10.1145/3098333.3098339,
https://academic.microsoft.com/#/detail/2741483312
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Document information

Published on 01/01/2017

Volume 2017, 2017
DOI: 10.1145/3098333.3098339
Licence: Other

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