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− | Published in ''Computers and Fluids'' Vol. 47 (1), pp. 189-204, 2011<br /> | + | Published in ''Computers and Fluids'', Vol. 47 (1), pp. 189-204, 2011<br /> |
DOI: 10.1016/j.compfluid.2011.03.007 | DOI: 10.1016/j.compfluid.2011.03.007 | ||
== Abstract == | == Abstract == |
Published in Computers and Fluids, Vol. 47 (1), pp. 189-204, 2011
DOI: 10.1016/j.compfluid.2011.03.007
A number of Game Strategies (GS) have been developed in past decades. They have been used in the fields of economics, engineering, computer science and biology due to their efficiency in solving design optimization problems. In addition, research in multi-objective (MO) and multidisciplinary design optimization (MDO) has focused on developing robust and efficient optimization methods to produce a set of high quality solutions with low computational cost. In this paper, two optimization techniques are considered; the first optimization method uses multi-fidelity hierarchical Pareto optimality. The second optimization method uses the combination of two Game Strategies; Nash-equilibrium and Pareto optimality. The paper shows how Game Strategies can be hybridised and coupled to Multi-Objective Evolutionary Algorithms (MOEA) to accelerate convergence speed and to produce a set of high quality solutions. Numerical results obtained from both optimization methods are compared in terms of computational expense and model quality. The benefits of using Hybrid-Game Strategies are clearly demonstrated
Published on 01/01/2011
DOI: 10.1016/j.compfluid.2011.03.007
Licence: CC BY-NC-SA license
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